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@types/three

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import { Object3D } from "../../../core/Object3D.js"; import { NodeShaderStage } from "../../../nodes/core/constants.js"; import NodeBuilder from "../../../nodes/core/NodeBuilder.js"; import Renderer from "../../common/Renderer.js"; declare class GLSLNodeBuilder extends NodeBuilder { constructor(object: Object3D, renderer: Renderer); getUniforms(shaderStage: NodeShaderStage): string; getAttributes(shaderStage: NodeShaderStage): string; getVaryings(shaderStage: NodeShaderStage): string; getInstanceIndex(): string; getDrawIndex(): string | null; getFrontFacing(): string; getFragCoord(): string; buildCode(): void; } export default GLSLNodeBuilder;