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@types/three

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import { EventDispatcher } from "../../core/EventDispatcher.js"; export interface ReadbackBufferEventMap { release: {}; dispose: {}; } /** * A readback buffer is used to transfer data from the GPU to the CPU. * It is primarily used to read back compute shader results. * * @augments EventDispatcher */ declare class ReadbackBuffer<TEventMap extends ReadbackBufferEventMap = ReadbackBufferEventMap> extends EventDispatcher<TEventMap> { /** * Constructs a new readback buffer. * * @param {number} maxByteLength - The maximum size of the buffer to be read back. */ constructor(maxByteLength: number); /** * Name used for debugging purposes. * * @type {string} */ name: string; /** * The mapped, read back array buffer. * * @type {ArrayBuffer|null} */ buffer: ArrayBuffer | null; /** * The maximum size of the buffer to be read back. * * @type {number} */ maxByteLength: number; /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ readonly isReadbackBuffer: boolean; /** * Releases the mapped buffer data so the GPU buffer can be * used by the GPU again. * * Note: Any `ArrayBuffer` data associated with this readback buffer * are removed and no longer accessible after calling this method. */ release(): void; /** * Frees internal resources. */ dispose(): void; } export default ReadbackBuffer;