@types/three
Version:
TypeScript definitions for three
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TypeScript
import { RenderTarget, RenderTargetOptions } from "../../core/RenderTarget.js";
import { Texture } from "../../textures/Texture.js";
import Renderer from "./Renderer.js";
/**
* This class represents a cube render target. It is a special version
* of `WebGLCubeRenderTarget` which is compatible with `WebGPURenderer`.
*
* @augments RenderTarget
*/
declare class CubeRenderTarget extends RenderTarget {
/**
* Constructs a new cube render target.
*
* @param {number} [size=1] - The size of the render target.
* @param {RenderTarget~Options} [options] - The configuration object.
*/
constructor(size?: number, options?: RenderTargetOptions);
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
readonly isCubeRenderTarget: boolean;
/**
* Converts the given equirectangular texture to a cube map.
*
* @param {Renderer} renderer - The renderer.
* @param {Texture} texture - The equirectangular texture.
* @return {CubeRenderTarget} A reference to this cube render target.
*/
fromEquirectangularTexture(renderer: Renderer, texture: Texture): this;
/**
* Clears this cube render target.
*
* @param {Renderer} renderer - The renderer.
* @param {boolean} [color=true] - Whether the color buffer should be cleared or not.
* @param {boolean} [depth=true] - Whether the depth buffer should be cleared or not.
* @param {boolean} [stencil=true] - Whether the stencil buffer should be cleared or not.
*/
clear(renderer: Renderer, color?: boolean, depth?: boolean, stencil?: boolean): void;
}
export default CubeRenderTarget;