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@types/three

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import { RenderTarget, RenderTargetOptions } from "../../core/RenderTarget.js"; import { Texture } from "../../textures/Texture.js"; import Renderer from "./Renderer.js"; /** * This class represents a cube render target. It is a special version * of `WebGLCubeRenderTarget` which is compatible with `WebGPURenderer`. * * @augments RenderTarget */ declare class CubeRenderTarget extends RenderTarget { /** * Constructs a new cube render target. * * @param {number} [size=1] - The size of the render target. * @param {RenderTarget~Options} [options] - The configuration object. */ constructor(size?: number, options?: RenderTargetOptions); /** * This flag can be used for type testing. * * @type {boolean} * @readonly * @default true */ readonly isCubeRenderTarget: boolean; /** * Converts the given equirectangular texture to a cube map. * * @param {Renderer} renderer - The renderer. * @param {Texture} texture - The equirectangular texture. * @return {CubeRenderTarget} A reference to this cube render target. */ fromEquirectangularTexture(renderer: Renderer, texture: Texture): this; /** * Clears this cube render target. * * @param {Renderer} renderer - The renderer. * @param {boolean} [color=true] - Whether the color buffer should be cleared or not. * @param {boolean} [depth=true] - Whether the depth buffer should be cleared or not. * @param {boolean} [stencil=true] - Whether the stencil buffer should be cleared or not. */ clear(renderer: Renderer, color?: boolean, depth?: boolean, stencil?: boolean): void; } export default CubeRenderTarget;