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@types/three

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import { Loader, Object3D } from "three"; import { GLTF } from "../loaders/GLTFLoader.js"; export class XRHandMeshModel { controller: Object3D; handModel: Object3D; bones: Object3D[]; constructor( handModel: Object3D, controller: Object3D, path: string, handedness: string, loader?: Loader<GLTF> | null, onLoad?: ((object: Object3D) => void) | null, customCache?: Record<string, GLTF> | null, ); updateMesh(): void; }