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@types/three

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import { Camera, TempNode, TextureNode } from "three/webgpu"; declare class TAAUNode extends TempNode<"vec4"> { readonly isTAAUNode: boolean; beautyNode: TextureNode; depthNode: TextureNode; velocityNode: TextureNode; camera: Camera; depthThreshold: number; edgeDepthDiff: number; maxVelocityLength: number; currentFrameWeight: number; constructor(beautyNode: TextureNode, depthNode: TextureNode, velocityNode: TextureNode, camera: Camera); getTextureNode(): TextureNode; setSize(outputWidth: number, outputHeight: number): void; setViewOffset(inputWidth: number, inputHeight: number): void; clearViewOffset(): void; } export default TAAUNode; export const taau: ( beautyNode: TextureNode, depthNode: TextureNode, velocityNode: TextureNode, camera: Camera, ) => TAAUNode;