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@types/three

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import { Color, ColorRepresentation } from "../math/Color.js"; export interface FogJSON { type: string; name: string; color: number; near: number; far: number; } /** * This class can be used to define a linear fog that grows linearly denser * with the distance. * * ```js * const scene = new THREE.Scene(); * scene.fog = new THREE.Fog( 0xcccccc, 10, 15 ); * ``` */ export class Fog { /** * Constructs a new fog. * * @param {number|Color} color - The fog's color. * @param {number} [near=1] - The minimum distance to start applying fog. * @param {number} [far=1000] - The maximum distance at which fog stops being calculated and applied. */ constructor(color: ColorRepresentation, near?: number, far?: number); /** * This flag can be used for type testing. * * @default true */ readonly isFog: boolean; /** * The name of the fog. */ name: string; /** * The fog's color. */ color: Color; /** * The minimum distance to start applying fog. Objects that are less than * `near` units from the active camera won't be affected by fog. * * @default 1 */ near: number; /** * The maximum distance at which fog stops being calculated and applied. * Objects that are more than `far` units away from the active camera won't * be affected by fog. * * @default 1000 */ far: number; /** * Returns a new fog with copied values from this instance. * * @return {Fog} A clone of this instance. */ clone(): Fog; /** * Serializes the fog into JSON. * * @param {?(Object|string)} meta - An optional value holding meta information about the serialization. * @return {Object} A JSON object representing the serialized fog */ toJSON(): FogJSON; }