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@types/three

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import { Camera } from "../../cameras/Camera.js"; import { Light } from "../../lights/Light.js"; import { WebGLExtensions } from "./WebGLExtensions.js"; export interface WebGLLightsState { version: number; hash: { directionalLength: number; pointLength: number; spotLength: number; rectAreaLength: number; hemiLength: number; numDirectionalShadows: number; numPointShadows: number; numSpotShadows: number; numSpotMaps: number; numLightProbes: number; }; ambient: number[]; probe: unknown[]; directional: unknown[]; directionalShadow: unknown[]; directionalShadowMap: unknown[]; directionalShadowMatrix: unknown[]; spot: unknown[]; spotShadow: unknown[]; spotShadowMap: unknown[]; spotShadowMatrix: unknown[]; rectArea: unknown[]; point: unknown[]; pointShadow: unknown[]; pointShadowMap: unknown[]; pointShadowMatrix: unknown[]; hemi: unknown[]; numSpotLightShadowsWithMaps: number; numLightProbes: number; } export class WebGLLights { constructor(extensions: WebGLExtensions); state: WebGLLightsState; setup(lights: Light[]): void; setupView(lights: Light[], camera: Camera): void; }