@types/three
Version:
TypeScript definitions for three
91 lines (88 loc) • 1.95 kB
TypeScript
import { TypedArray } from "../../core/BufferAttribute.js";
import Binding from "./Binding.js";
/**
* Represents a buffer binding type.
*
* @private
* @abstract
* @augments Binding
*/
declare class Buffer extends Binding {
/**
* Constructs a new buffer.
*
* @param {string} name - The buffer's name.
* @param {TypedArray} [buffer=null] - The buffer.
*/
constructor(name: string, buffer?: TypedArray);
/**
* This flag can be used for type testing.
*
* @type {boolean}
* @readonly
* @default true
*/
readonly isBuffer: boolean;
/**
* The bytes per element.
*
* @type {number}
*/
bytesPerElement: number;
/**
* A reference to the internal buffer.
*
* @private
* @type {TypedArray}
*/
private _buffer;
/**
* An array of update ranges.
*
* @private
* @type {Array<{start: number, count: number}>}
*/
private _updateRanges;
/**
* The array of update ranges.
*
* @type {Array<{start: number, count: number}>}
*/
get updateRanges(): Array<{
start: number;
count: number;
}>;
/**
* Adds an update range.
*
* @param {number} start - The start index.
* @param {number} count - The number of elements.
*/
addUpdateRange(start: number, count: number): void;
/**
* Clears all update ranges.
*/
clearUpdateRanges(): void;
/**
* The buffer's byte length.
*
* @type {number}
* @readonly
*/
get byteLength(): number;
/**
* A reference to the internal buffer.
*
* @type {Float32Array}
* @readonly
*/
get buffer(): TypedArray;
/**
* Updates the binding.
*
* @return {boolean} Whether the buffer has been updated and must be
* uploaded to the GPU.
*/
update(): boolean;
}
export default Buffer;