@types/three
Version:
TypeScript definitions for three
63 lines (55 loc) • 1.51 kB
TypeScript
import { Color } from "../../math/Color.js";
import { Vector2 } from "../../math/Vector2.js";
import { Vector3 } from "../../math/Vector3.js";
import { Vector4 } from "../../math/Vector4.js";
import Node from "../core/Node.js";
import NodeBuilder from "../core/NodeBuilder.js";
interface RangeNodeInterface<TNodeType> {
minNode: Node<TNodeType>;
maxNode: Node<TNodeType>;
getVectorLength(builder: NodeBuilder): number;
}
declare const RangeNode: {
new<TNodeType>(minNode: Node<TNodeType>, maxNode: Node<TNodeType>): RangeNode<TNodeType>;
};
type RangeNode<TNodeType> = RangeNodeInterface<TNodeType> & Node<TNodeType>;
export default RangeNode;
interface Range {
(
minNode: number,
maxNode: number,
): RangeNode<"float">;
(
minNode: Vector2,
maxNode: Vector2,
): RangeNode<"vec2">;
(
minNode: Vector3,
maxNode: Vector3,
): RangeNode<"vec3">;
(
minNode: Vector4,
maxNode: Vector4,
): RangeNode<"vec4">;
(
minNode: Color,
maxNode: Color,
): RangeNode<"vec3">;
(
minNode: Node<"float">,
maxNode: Node<"float">,
): RangeNode<"float">;
(
minNode: Node<"vec2">,
maxNode: Node<"vec2">,
): RangeNode<"vec2">;
(
minNode: Node<"vec3">,
maxNode: Node<"vec3">,
): RangeNode<"vec3">;
(
minNode: Node<"vec4">,
maxNode: Node<"vec4">,
): RangeNode<"vec4">;
}
export const range: Range;