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@types/three

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import { Color } from "../../math/Color.js"; import { Vector2 } from "../../math/Vector2.js"; import { Vector3 } from "../../math/Vector3.js"; import { Vector4 } from "../../math/Vector4.js"; import Node from "../core/Node.js"; import NodeBuilder from "../core/NodeBuilder.js"; interface RangeNodeInterface<TNodeType> { minNode: Node<TNodeType>; maxNode: Node<TNodeType>; getVectorLength(builder: NodeBuilder): number; } declare const RangeNode: { new<TNodeType>(minNode: Node<TNodeType>, maxNode: Node<TNodeType>): RangeNode<TNodeType>; }; type RangeNode<TNodeType> = RangeNodeInterface<TNodeType> & Node<TNodeType>; export default RangeNode; interface Range { ( minNode: number, maxNode: number, ): RangeNode<"float">; ( minNode: Vector2, maxNode: Vector2, ): RangeNode<"vec2">; ( minNode: Vector3, maxNode: Vector3, ): RangeNode<"vec3">; ( minNode: Vector4, maxNode: Vector4, ): RangeNode<"vec4">; ( minNode: Color, maxNode: Color, ): RangeNode<"vec3">; ( minNode: Node<"float">, maxNode: Node<"float">, ): RangeNode<"float">; ( minNode: Node<"vec2">, maxNode: Node<"vec2">, ): RangeNode<"vec2">; ( minNode: Node<"vec3">, maxNode: Node<"vec3">, ): RangeNode<"vec3">; ( minNode: Node<"vec4">, maxNode: Node<"vec4">, ): RangeNode<"vec4">; } export const range: Range;