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@types/three

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import { Camera } from "../../cameras/Camera.js"; import { Layers } from "../../core/Layers.js"; import { Object3D } from "../../core/Object3D.js"; import { RenderTarget, RenderTargetOptions } from "../../core/RenderTarget.js"; import { Material } from "../../materials/Material.js"; import { Vector4 } from "../../math/Vector4.js"; import Renderer from "../../renderers/common/Renderer.js"; import { Texture } from "../../textures/Texture.js"; import TextureNode from "../accessors/TextureNode.js"; import ContextNode from "../core/ContextNode.js"; import MRTNode from "../core/MRTNode.js"; import Node from "../core/Node.js"; import TempNode from "../core/TempNode.js"; declare class PassTextureNode extends TextureNode { passNode: PassNode; readonly isPassTextureNode: boolean; constructor(passNode: PassNode, texture: Texture); } declare class PassMultipleTextureNode extends PassTextureNode { textureName: string; previousTexture: boolean; readonly isPassMultipleTextureNode: boolean; constructor(passNode: PassNode, textureName: string, previousTexture?: boolean); updateTexture(): void; } declare class PassNode extends TempNode<"vec4"> { scope: PassNodeScope; scene: Object3D; camera: Camera; renderTarget: RenderTarget; overrideMaterial: Material | null; transparent: boolean; opaque: boolean; contextNode: ContextNode<unknown> | null; readonly isPassNode: true; constructor(scope: PassNodeScope, scene: Object3D, camera: Camera, options?: RenderTargetOptions); setResolutionScale(resolution: number): this; getResolutionScale(): number; /** * @deprecated Use {@link PassNode#setResolutionScale `setResolutionScale()`} instead. */ setResolution(resolution: number): this; /** * @deprecated Use {@link PassNode#getResolutionScale `getResolutionScale()`} instead. */ getResolution(): number; setLayers(layers: Layers): this; getLayers(): Layers; setMRT(mrt: MRTNode | null): this; getMRT(): MRTNode | null; getTexture(name: string): Texture; getPreviousTexture(name: string): Texture; toggleTexture(name: string): void; getTextureNode(name?: string): TextureNode; getPreviousTextureNode(name?: string): TextureNode; getViewZNode(name?: string): Node<"float">; getLinearDepthNode(name?: string): Node<"float">; compileAsync(renderer: Renderer): Promise<void>; setSize(width: number, height: number): void; setScissor(x: number, y: number, width: number, height: number): void; setScissor(x: Vector4): void; setViewport(x: number, y: number, width: number, height: number): void; setViewport(x: Vector4): void; setPixelRatio(pixelRatio: number): void; dispose(): void; static COLOR: "color"; static DEPTH: "depth"; } export type PassNodeScope = typeof PassNode.COLOR | typeof PassNode.DEPTH; export default PassNode; export const pass: (scene: Object3D, camera: Camera, options?: RenderTargetOptions) => PassNode; export const passTexture: (pass: PassNode, texture: Texture) => PassTextureNode; export const depthPass: (scene: Object3D, camera: Camera, options?: RenderTargetOptions) => PassNode;