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@types/three

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import { Texture } from "../../textures/Texture.js"; import Node from "../core/Node.js"; import UniformNode from "../core/UniformNode.js"; interface TextureNodeInterface<TNodeType> { readonly isTextureNode: true; uvNode: Node<"vec2"> | Node<"vec3"> | null; levelNode: Node | null; biasNode: Node | null; compareNode: Node | null; depthNode: Node | null; gradNode: Node | null; sampler: boolean; updateMatrix: boolean; referenceNode: Node | null; getDefaultUV(): Node; setSampler(value: boolean): this; getSampler(): boolean; sample(uvNode: Node): Node<TNodeType>; load(uvNode: Node): Node<TNodeType>; blur(amountNode: Node): Node; level(levelNode: Node): Node; size(levelNode: Node): Node; bias(biasNode: Node): Node; getBase(): TextureNode; compare(compareNode: Node): Node; grad(gradeNodeX: Node, gradeNodeY: Node): TextureNode; depth(depthNode: Node): TextureNode; clone(): this; } declare const TextureNode: { new( value?: Texture, uvNode?: Node | null, levelNode?: Node | null, biasNode?: Node | null, ): TextureNode; }; type TextureNode<TNodeType = "vec4"> = TextureNodeInterface<TNodeType> & UniformNode<TNodeType, Texture>; export default TextureNode; export const texture: ( value?: Texture | TextureNode, uvNode?: Node | null, levelNode?: Node | number | null, biasNode?: Node | null, ) => TextureNode; export const uniformTexture: ( value?: Texture, ) => TextureNode; export const textureLoad: ( value?: Texture | TextureNode, uvNode?: Node, levelNode?: Node | number, biasNode?: Node, ) => TextureNode; export const textureLevel: ( value: Texture | TextureNode, uv: Node, level: Node, ) => TextureNode; export const sampler: (value: Texture | TextureNode) => Node; export const samplerComparison: (value: Texture | TextureNode) => Node;