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@types/three

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import { Object3D } from "../../core/Object3D.js"; import Node from "../core/Node.js"; export type Object3DNodeScope = | typeof Object3DNode.WORLD_MATRIX | typeof Object3DNode.POSITION | typeof Object3DNode.SCALE | typeof Object3DNode.VIEW_POSITION | typeof Object3DNode.DIRECTION | typeof Object3DNode.RADIUS; interface Object3DNodeInterface { scope: Object3DNodeScope; object3d: Object3D | null; } declare const Object3DNode: { new(scope: typeof Object3DNode.WORLD_MATRIX, object3d?: Object3D | null): Object3DNode<"mat4">; new(scope: typeof Object3DNode.POSITION, object3d?: Object3D | null): Object3DNode<"vec3">; new(scope: typeof Object3DNode.SCALE, object3d?: Object3D | null): Object3DNode<"vec3">; new(scope: typeof Object3DNode.VIEW_POSITION, object3d?: Object3D | null): Object3DNode<"vec3">; new(scope: typeof Object3DNode.DIRECTION, object3d?: Object3D | null): Object3DNode<"vec3">; new(scope: typeof Object3DNode.RADIUS, object3d?: Object3D | null): Object3DNode<"float">; WORLD_MATRIX: "worldMatrix"; POSITION: "position"; SCALE: "scale"; VIEW_POSITION: "viewPosition"; DIRECTION: "direction"; RADIUS: "radius"; }; type Object3DNode<TNodeType> = Node<TNodeType> & Object3DNodeInterface; export default Object3DNode; export const objectDirection: (object3d: Object3D | null) => Object3DNode<"vec3">; export const objectWorldMatrix: (object3d: Object3D | null) => Object3DNode<"mat4">; export const objectPosition: (object3d: Object3D | null) => Object3DNode<"vec3">; export const objectScale: (object3d: Object3D | null) => Object3DNode<"vec3">; export const objectViewPosition: (object3d: Object3D | null) => Object3DNode<"vec3">; export const objectRadius: (object3d: Object3D | null) => Object3DNode<"float">;