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@types/three

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import { Matrix3 } from "../../math/Matrix3.js"; import { Matrix4 } from "../../math/Matrix4.js"; import Node from "../core/Node.js"; import { UniformNode } from "../Nodes.js"; import Object3DNode from "./Object3DNode.js"; /** * Similar to {@link Object3DNode} but the object comes from {@link NodeFrame} */ declare const ModelNode: { new(scope: typeof ModelNode.WORLD_MATRIX): ModelNode<"mat4">; new(scope: typeof ModelNode.POSITION): ModelNode<"vec3">; new(scope: typeof ModelNode.SCALE): ModelNode<"vec3">; new(scope: typeof ModelNode.VIEW_POSITION): ModelNode<"vec3">; new(scope: typeof ModelNode.DIRECTION): ModelNode<"vec3">; new(scope: typeof ModelNode.RADIUS): ModelNode<"float">; WORLD_MATRIX: "worldMatrix"; POSITION: "position"; SCALE: "scale"; VIEW_POSITION: "viewPosition"; DIRECTION: "direction"; RADIUS: "radius"; }; type ModelNode<TNodeType> = Object3DNode<TNodeType>; export default Object3DNode; export const modelDirection: ModelNode<"vec3">; export const modelWorldMatrix: ModelNode<"mat4">; export const modelPosition: ModelNode<"vec3">; export const modelScale: ModelNode<"vec3">; export const modelViewPosition: ModelNode<"vec3">; export const modelRadius: ModelNode<"float">; export const modelNormalMatrix: UniformNode<"mat3", Matrix3>; export const modelWorldMatrixInverse: UniformNode<"mat4", Matrix4>; export const modelViewMatrix: Node<"mat4">; // GPU Precision export const mediumpModelViewMatrix: Node<"mat4">; // CPU Precision export const highpModelViewMatrix: Node<"mat4">; export const highpModelNormalViewMatrix: Node<"mat3">;