@types/three
Version:
TypeScript definitions for three
51 lines (49 loc) • 1.67 kB
TypeScript
import { Object3D } from "../core/Object3D.js";
import { SpotLight } from "../lights/SpotLight.js";
import { ColorRepresentation } from "../math/Color.js";
import { LineSegments } from "../objects/LineSegments.js";
/**
* This displays a cone shaped helper object for a {@link SpotLight}.
*
* When the spot light or its target are transformed or light properties are
* changed, it's necessary to call the `update()` method of the respective helper.
*
* ```js
* const spotLight = new THREE.SpotLight( 0xffffff );
* spotLight.position.set( 10, 10, 10 );
* scene.add( spotLight );
*
* const spotLightHelper = new THREE.SpotLightHelper( spotLight );
* scene.add( spotLightHelper );
* ```
*/
export class SpotLightHelper extends Object3D {
/**
* Constructs a new spot light helper.
*
* @param {HemisphereLight} light - The light to be visualized.
* @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
* the color of the light.
*/
constructor(light: SpotLight, color?: ColorRepresentation);
/**
* The light being visualized.
*/
light: SpotLight;
/**
* The color parameter passed in the constructor.
* If not set, the helper will take the color of the light.
*/
color: ColorRepresentation | undefined;
cone: LineSegments;
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
dispose(): void;
/**
* Updates the helper to match the position and direction of the
* light being visualized.
*/
update(): void;
}