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@types/three

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import { Object3D } from "../core/Object3D.js"; import { Color } from "../math/Color.js"; import { Bone } from "../objects/Bone.js"; import { LineSegments } from "../objects/LineSegments.js"; /** * A helper object to assist with visualizing a {@link Skeleton}. * * ```js * const helper = new THREE.SkeletonHelper( skinnedMesh ); * scene.add( helper ); * ``` */ export class SkeletonHelper extends LineSegments { /** * Constructs a new skeleton helper. * * @param {Object3D} object - Usually an instance of {@link SkinnedMesh}. However, any 3D object * can be used if it represents a hierarchy of bones (see {@link Bone}). */ constructor(object: Object3D); /** * This flag can be used for type testing. * * @default true */ readonly isSkeletonHelper: boolean; /** * The object being visualized. */ root: Object3D; /** * The list of bones that the helper visualizes. */ bones: Bone[]; /** * Defines the colors of the helper. * * @param {Color} color1 - The first line color for each bone. * @param {Color} color2 - The second line color for each bone. * @return {SkeletonHelper} A reference to this helper. */ setColors(color1: Color, color2: Color): SkeletonHelper; /** * Frees the GPU-related resources allocated by this instance. Call this * method whenever this instance is no longer used in your app. */ dispose(): void; }