@types/three
Version:
TypeScript definitions for three
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TypeScript
import { PointLight } from "../lights/PointLight.js";
import { ColorRepresentation } from "../math/Color.js";
import { Mesh } from "../objects/Mesh.js";
/**
* This displays a helper object consisting of a spherical mesh for
* visualizing an instance of {@link PointLight}.
*
* ```js
* const pointLight = new THREE.PointLight( 0xff0000, 1, 100 );
* pointLight.position.set( 10, 10, 10 );
* scene.add( pointLight );
*
* const sphereSize = 1;
* const pointLightHelper = new THREE.PointLightHelper( pointLight, sphereSize );
* scene.add( pointLightHelper );
* ```
*/
export class PointLightHelper extends Mesh {
/**
* Constructs a new point light helper.
*
* @param {PointLight} light - The light to be visualized.
* @param {number} [sphereSize=1] - The size of the sphere helper.
* @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
* the color of the light.
*/
constructor(light: PointLight, sphereSize?: number, color?: ColorRepresentation);
/**
* The light being visualized.
*/
light: PointLight;
/**
* The color parameter passed in the constructor.
* If not set, the helper will take the color of the light.
*/
color: ColorRepresentation | undefined;
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
dispose(): void;
/**
* Updates the helper to match the position of the
* light being visualized.
*/
update(): void;
}