@types/three
Version:
TypeScript definitions for three
50 lines (48 loc) • 1.78 kB
TypeScript
import { Object3D } from "../core/Object3D.js";
import { HemisphereLight } from "../lights/HemisphereLight.js";
import { MeshBasicMaterial } from "../materials/MeshBasicMaterial.js";
import { ColorRepresentation } from "../math/Color.js";
/**
* Creates a visual aid consisting of a spherical mesh for a
* given {@link HemisphereLight}.
*
* When the hemisphere light is transformed or its light properties are changed,
* it's necessary to call the `update()` method of the respective helper.
*
* ```js
* const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
* const helper = new THREE.HemisphereLightHelper( light, 5 );
* scene.add( helper );
* ```
*/
export class HemisphereLightHelper extends Object3D {
/**
* Constructs a new hemisphere light helper.
*
* @param {HemisphereLight} light - The light to be visualized.
* @param {number} [size=1] - The size of the mesh used to visualize the light.
* @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
* the color of the light.
*/
constructor(light: HemisphereLight, size?: number, color?: ColorRepresentation);
/**
* The light being visualized.
*/
light: HemisphereLight;
/**
* The color parameter passed in the constructor.
* If not set, the helper will take the color of the light.
*/
color: ColorRepresentation | undefined;
material: MeshBasicMaterial;
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
dispose(): void;
/**
* Updates the helper to match the position and direction of the
* light being visualized.
*/
update(): void;
}