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@types/three

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import { BufferGeometry } from "../core/BufferGeometry.js"; import { LineBasicMaterial } from "../materials/LineBasicMaterial.js"; import { ColorRepresentation } from "../math/Color.js"; import { LineSegments } from "../objects/LineSegments.js"; /** * The helper is an object to define grids. Grids are two-dimensional * arrays of lines. * * ```js * const size = 10; * const divisions = 10; * * const gridHelper = new THREE.GridHelper( size, divisions ); * scene.add( gridHelper ); * ``` */ export class GridHelper extends LineSegments<BufferGeometry, LineBasicMaterial> { /** * Constructs a new grid helper. * * @param {number} [size=10] - The size of the grid. * @param {number} [divisions=10] - The number of divisions across the grid. * @param {number|Color|string} [color1=0x444444] - The color of the center line. * @param {number|Color|string} [color2=0x888888] - The color of the lines of the grid. */ constructor(size?: number, divisions?: number, color1?: ColorRepresentation, color2?: ColorRepresentation); /** * Frees the GPU-related resources allocated by this instance. Call this * method whenever this instance is no longer used in your app. */ dispose(): void; }