@types/three
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TypeScript definitions for three
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TypeScript
import { Object3D } from "../core/Object3D.js";
import { DirectionalLight } from "../lights/DirectionalLight.js";
import { ColorRepresentation } from "../math/Color.js";
import { Matrix4 } from "../math/Matrix4.js";
import { Line } from "../objects/Line.js";
/**
* Helper object to assist with visualizing a {@link DirectionalLight}'s
* effect on the scene. This consists of a plane and a line representing the
* light's position and direction.
*
* When the directional light or its target are transformed or light properties
* are changed, it's necessary to call the `update()` method of the respective helper.
*
* ```js
* const light = new THREE.DirectionalLight( 0xFFFFFF );
* scene.add( light );
*
* const helper = new THREE.DirectionalLightHelper( light, 5 );
* scene.add( helper );
* ```
*/
export class DirectionalLightHelper extends Object3D {
/**
* Constructs a new directional light helper.
*
* @param {DirectionalLight} light - The light to be visualized.
* @param {number} [size=1] - The dimensions of the plane.
* @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
* the color of the light.
*/
constructor(light: DirectionalLight, size?: number, color?: ColorRepresentation);
/**
* The light being visualized.
*/
light: DirectionalLight;
/**
* The color parameter passed in the constructor.
* If not set, the helper will take the color of the light.
*/
color: ColorRepresentation | undefined;
/**
* Contains the line showing the location of the directional light.
*/
lightPlane: Line;
/**
* Represents the target line of the directional light.
*/
targetLine: Line;
/**
* Frees the GPU-related resources allocated by this instance. Call this
* method whenever this instance is no longer used in your app.
*/
dispose(): void;
/**
* Updates the helper to match the position and direction of the
* light being visualized.
*/
update(): void;
}