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@types/three

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import { PerspectiveCamera } from "./PerspectiveCamera.js"; /** * A special type of camera that uses two perspective cameras with * stereoscopic projection. Can be used for rendering stereo effects * like [3D Anaglyph](https://en.wikipedia.org/wiki/Anaglyph_3D) or * [Parallax Barrier](https://en.wikipedia.org/wiki/parallax_barrier). */ export class StereoCamera { /** * The type property is used for detecting the object type * in context of serialization/deserialization. */ readonly type: string; /** * The aspect. * * @default 1 */ aspect: number; /** * The eye separation which represents the distance * between the left and right camera. * * @default 0.064 */ eyeSep: number; /** * The camera representing the left eye. This is added to layer `1` so objects to be * rendered by the left camera must also be added to this layer. */ cameraL: PerspectiveCamera; /** * The camera representing the right eye. This is added to layer `2` so objects to be * rendered by the right camera must also be added to this layer. */ cameraR: PerspectiveCamera; /** * Updates the stereo camera based on the given perspective camera. * * @param {PerspectiveCamera} camera - The perspective camera. */ update(camera: PerspectiveCamera): void; }