@types/three
Version:
TypeScript definitions for three
43 lines (41 loc) • 1.13 kB
TypeScript
import { CoordinateSystem } from "../constants.js";
import { Object3D } from "../core/Object3D.js";
import { Matrix4 } from "../math/Matrix4.js";
import { Vector4 } from "../math/Vector4.js";
/**
* Abstract base class for cameras. This class should always be inherited
* when you build a new camera.
*/
export class Camera extends Object3D {
/**
* This flag can be used for type testing.
*
* @default true
*/
readonly isCamera: boolean;
/**
* The inverse of the camera's world matrix.
*/
matrixWorldInverse: Matrix4;
/**
* The camera's projection matrix.
*/
projectionMatrix: Matrix4;
/**
* The inverse of the camera's projection matrix.
*/
projectionMatrixInverse: Matrix4;
/**
* The coordinate system in which the camera is used.
*/
coordinateSystem: CoordinateSystem;
viewport?: Vector4;
/**
* The flag that indicates whether the camera uses a reversed depth buffer.
*
* @default false
*/
get reversedDepth(): boolean;
copy(source: Camera, recursive?: boolean): this;
clone(): this;
}