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@types/three

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import { CoordinateSystem } from "../constants.js"; import { Object3D } from "../core/Object3D.js"; import { Matrix4 } from "../math/Matrix4.js"; import { Vector4 } from "../math/Vector4.js"; /** * Abstract base class for cameras. This class should always be inherited * when you build a new camera. */ export class Camera extends Object3D { /** * This flag can be used for type testing. * * @default true */ readonly isCamera: boolean; /** * The inverse of the camera's world matrix. */ matrixWorldInverse: Matrix4; /** * The camera's projection matrix. */ projectionMatrix: Matrix4; /** * The inverse of the camera's projection matrix. */ projectionMatrixInverse: Matrix4; /** * The coordinate system in which the camera is used. */ coordinateSystem: CoordinateSystem; viewport?: Vector4; /** * The flag that indicates whether the camera uses a reversed depth buffer. * * @default false */ get reversedDepth(): boolean; copy(source: Camera, recursive?: boolean): this; clone(): this; }