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@types/three

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import { Camera, Node, TempNode, TextureNode, UniformNode } from "three/webgpu"; declare class SSRNode extends TempNode<"vec4"> { colorNode: Node; depthNode: Node; normalNode: Node; metalnessNode: Node; roughnessNode: Node | null; camera: Camera | null; resolutionScale: number; maxDistance: UniformNode<"float", number>; thickness: UniformNode<"float", number>; opacity: UniformNode<"float", number>; quality: UniformNode<"float", number>; blurQuality: UniformNode<"float", number>; constructor( colorNode: Node, depthNode: Node, normalNode: Node, metalnessNode: Node, roughnessNode?: Node | null, camera?: Camera | null, ); getTextureNode(): TextureNode; setSize(width: number, height: number): void; } export default SSRNode; export const ssr: ( colorNode: Node, depthNode: Node, normalNode: Node, metalnessNode: Node, roughnessNode?: Node | null, camera?: Camera | null, ) => SSRNode;