@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Camera, Node, TempNode, TextureNode, UniformNode } from "three/webgpu";
declare class SSRNode extends TempNode<"vec4"> {
colorNode: Node;
depthNode: Node;
normalNode: Node;
metalnessNode: Node;
roughnessNode: Node | null;
camera: Camera | null;
resolutionScale: number;
maxDistance: UniformNode<"float", number>;
thickness: UniformNode<"float", number>;
opacity: UniformNode<"float", number>;
quality: UniformNode<"float", number>;
blurQuality: UniformNode<"float", number>;
constructor(
colorNode: Node,
depthNode: Node,
normalNode: Node,
metalnessNode: Node,
roughnessNode?: Node | null,
camera?: Camera | null,
);
getTextureNode(): TextureNode;
setSize(width: number, height: number): void;
}
export default SSRNode;
export const ssr: (
colorNode: Node,
depthNode: Node,
normalNode: Node,
metalnessNode: Node,
roughnessNode?: Node | null,
camera?: Camera | null,
) => SSRNode;