@types/three
Version:
TypeScript definitions for three
31 lines (25 loc) • 969 B
TypeScript
import { Node, PerspectiveCamera, TempNode, UniformNode } from "three/webgpu";
declare class SSGINode extends TempNode<"vec4"> {
beautyNode: Node;
depthNode: Node;
normalNode: Node;
sliceCount: UniformNode<"uint", number>;
stepCount: UniformNode<"uint", number>;
aoIntensity: UniformNode<"float", number>;
giIntensity: UniformNode<"float", number>;
radius: UniformNode<"float", number>;
useScreenSpaceSampling: UniformNode<"bool", boolean>;
expFactor: UniformNode<"float", number>;
thickness: UniformNode<"float", number>;
useLinearThickness: UniformNode<"bool", boolean>;
backfaceLighting: UniformNode<"float", number>;
useTemporalFiltering: boolean;
constructor(beautyNode: Node, depthNode: Node, normalNode: Node, camera: PerspectiveCamera);
}
export default SSGINode;
export const ssgi: (
beautyNode: Node,
depthNode: Node,
normalNode: Node,
camera: PerspectiveCamera,
) => SSGINode;