@types/three
Version:
TypeScript definitions for three
28 lines (22 loc) • 667 B
TypeScript
import { Camera, Node, PassNode, Scene } from "three/webgpu";
declare class PixelationPassNode extends PassNode {
pixelSize: Node<"float">;
normalEdgeStrength: Node<"float">;
depthEdgeStrength: Node<"float">;
readonly isPixelationPassNode: true;
constructor(
scene: Scene,
camera: Camera,
pixelSize: Node,
normalEdgeStrength: Node,
depthEdgeStrength: Node,
);
}
export const pixelationPass: (
scene: Scene,
camera: Camera,
pixelSize: Node | number,
normalEdgeStrength: Node | number,
depthEdgeStrength: Node | number,
) => PixelationPassNode;
export default PixelationPassNode;