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@types/three

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import { Camera, Node, PassNode, Scene } from "three/webgpu"; declare class PixelationPassNode extends PassNode { pixelSize: Node<"float">; normalEdgeStrength: Node<"float">; depthEdgeStrength: Node<"float">; readonly isPixelationPassNode: true; constructor( scene: Scene, camera: Camera, pixelSize: Node, normalEdgeStrength: Node, depthEdgeStrength: Node, ); } export const pixelationPass: ( scene: Scene, camera: Camera, pixelSize: Node | number, normalEdgeStrength: Node | number, depthEdgeStrength: Node | number, ) => PixelationPassNode; export default PixelationPassNode;