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@types/three

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import { Camera, DirectionalLight, PointLight, TempNode, TextureNode, UniformNode } from "three/webgpu"; declare class GodraysNode extends TempNode<"vec4"> { depthNode: TextureNode; raymarchSteps: UniformNode<"uint", number>; density: UniformNode<"float", number>; maxDensity: UniformNode<"float", number>; distanceAttenuation: UniformNode<"float", number>; resolutionScale: number; constructor(depthNode: TextureNode, camera: Camera, light: DirectionalLight | PointLight); getTextureNode(): TextureNode; setSize(width: number, height: number): void; } export default GodraysNode; export const godrays: (depthNode: TextureNode, camera: Camera, light: DirectionalLight | PointLight) => GodraysNode;