@types/three
Version:
TypeScript definitions for three
21 lines (14 loc) • 740 B
TypeScript
import { Camera, DirectionalLight, PointLight, TempNode, TextureNode, UniformNode } from "three/webgpu";
declare class GodraysNode extends TempNode<"vec4"> {
depthNode: TextureNode;
raymarchSteps: UniformNode<"uint", number>;
density: UniformNode<"float", number>;
maxDensity: UniformNode<"float", number>;
distanceAttenuation: UniformNode<"float", number>;
resolutionScale: number;
constructor(depthNode: TextureNode, camera: Camera, light: DirectionalLight | PointLight);
getTextureNode(): TextureNode;
setSize(width: number, height: number): void;
}
export default GodraysNode;
export const godrays: (depthNode: TextureNode, camera: Camera, light: DirectionalLight | PointLight) => GodraysNode;