@types/three
Version:
TypeScript definitions for three
33 lines (23 loc) • 854 B
TypeScript
import { Camera, Node, TempNode, TextureNode, UniformNode, Vector2 } from "three/webgpu";
declare class GTAONode extends TempNode<"float"> {
depthNode: Node;
normalNode: Node;
resolutionScale: number;
radius: UniformNode<"float", number>;
resolution: UniformNode<"vec2", Vector2>;
thickness: UniformNode<"float", number>;
distanceExponent: UniformNode<"float", number>;
distanceFallOff: UniformNode<"float", number>;
scale: UniformNode<"float", number>;
samples: UniformNode<"float", number>;
useTemporalFiltering: boolean;
constructor(depthNode: Node, normalNode: Node, camera: Camera);
getTextureNode(): TextureNode;
setSize(width: number, height: number): void;
}
export default GTAONode;
export const ao: (
depthNode: Node,
normalNode: Node,
camera: Camera,
) => GTAONode;