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@types/three

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import { Timer, WebGLRenderer, WebGLRenderTarget } from "three"; import { Pass } from "./Pass.js"; import { ShaderPass } from "./ShaderPass.js"; declare class EffectComposer { renderer: WebGLRenderer; renderTarget1: WebGLRenderTarget; renderTarget2: WebGLRenderTarget; writeBuffer: WebGLRenderTarget; readBuffer: WebGLRenderTarget; renderToScreen: boolean; passes: Pass[]; copyPass: ShaderPass; timer: Timer; constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget); swapBuffers(): void; addPass(pass: Pass): void; insertPass(pass: Pass, index: number): void; removePass(pass: Pass): void; isLastEnabledPass(passIndex: number): boolean; render(deltaTime?: number): void; reset(renderTarget?: WebGLRenderTarget): void; setSize(width: number, height: number): void; setPixelRatio(pixelRatio: number): void; dispose(): void; } export { EffectComposer };