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@types/three

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export class WebGLIndexedBufferRenderer { constructor(gl: WebGLRenderingContext, extensions: any, info: any); setMode: (value: any) => void; setIndex: (index: any) => void; render: (start: any, count: number) => void; renderInstances: (start: any, count: number, primcount: number) => void; renderMultiDraw: (starts: Int32Array, counts: Int32Array, drawCount: number) => void; renderMultiDrawInstances: ( starts: Int32Array, counts: Int32Array, drawCount: number, primcount: Int32Array, ) => void; }