@types/three
Version:
TypeScript definitions for three
49 lines (36 loc) • 1.18 kB
TypeScript
import { PixelFormat, TextureDataType } from "../../constants.js";
export interface WebGLCapabilitiesParameters {
/**
* shader precision. Can be "highp", "mediump" or "lowp".
*/
precision?: string | undefined;
/**
* default is false.
*/
logarithmicDepthBuffer?: boolean | undefined;
/**
* default is false.
*/
reversedDepthBuffer?: boolean | undefined;
}
export class WebGLCapabilities {
constructor(gl: WebGLRenderingContext, extensions: any, parameters: WebGLCapabilitiesParameters);
readonly isWebGL2: boolean;
getMaxAnisotropy: () => number;
getMaxPrecision: (precision: string) => string;
textureFormatReadable: (textureFormat: PixelFormat) => boolean;
textureTypeReadable: (textureType: TextureDataType) => boolean;
precision: string;
logarithmicDepthBuffer: boolean;
reversedDepthBuffer: boolean;
maxTextures: number;
maxVertexTextures: number;
maxTextureSize: number;
maxCubemapSize: number;
maxAttributes: number;
maxVertexUniforms: number;
maxVaryings: number;
maxFragmentUniforms: number;
maxSamples: number;
samples: number;
}