@types/three
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TypeScript definitions for three
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TypeScript
import { ArrayCamera } from "../../cameras/ArrayCamera.js";
import { PerspectiveCamera } from "../../cameras/PerspectiveCamera.js";
import { EventDispatcher } from "../../core/EventDispatcher.js";
import { RenderTarget } from "../../core/RenderTarget.js";
import { CylinderGeometry } from "../../geometries/CylinderGeometry.js";
import { PlaneGeometry } from "../../geometries/PlaneGeometry.js";
import { Material } from "../../materials/Material.js";
import { MeshBasicMaterial } from "../../materials/MeshBasicMaterial.js";
import { Quaternion } from "../../math/Quaternion.js";
import { Vector2 } from "../../math/Vector2.js";
import { Vector3 } from "../../math/Vector3.js";
import { Mesh } from "../../objects/Mesh.js";
import { WebXRController } from "../webxr/WebXRController.js";
import { AnimationContext } from "./Animation.js";
import QuadMesh from "./QuadMesh.js";
import Renderer from "./Renderer.js";
import { XRRenderTarget } from "./XRRenderTarget.js";
export interface XRManagerEventMap {
sessionstart: {};
sessionend: {};
planesdetected: {
data: XRFrame;
};
}
export interface XRQuadLayerObject {
type: "quad";
width: number;
height: number;
translation: Vector3;
quaternion: Quaternion;
pixelwidth: number;
pixelheight: number;
plane: Mesh;
material: Material;
rendercall: () => void;
renderTarget: XRRenderTarget;
xrlayer?: XRLayer;
}
export interface XRCylinderLayerObject {
type: "cylinder";
radius: number;
centralAngle: number;
aspectratio: number;
translation: Vector3;
quaternion: Quaternion;
pixelwidth: number;
pixelheight: number;
plane: Mesh;
material: Material;
rendercall: () => void;
renderTarget: XRRenderTarget;
xrlayer?: XRLayer;
}
export type XRLayerObject = XRQuadLayerObject | XRCylinderLayerObject;
export interface LayerAttributes {
stencil?: boolean | undefined;
}
/**
* The XR manager is built on top of the WebXR Device API to
* manage XR sessions with `WebGPURenderer`.
*
* XR is currently only supported with a WebGL 2 backend.
*
* @augments EventDispatcher
*/
declare class XRManager extends EventDispatcher<XRManagerEventMap> {
enabled: boolean;
isPresenting: boolean;
cameraAutoUpdate: boolean;
_renderer: Renderer;
_cameraL: PerspectiveCamera;
_cameraR: PerspectiveCamera;
_cameras: PerspectiveCamera[];
_cameraXR: ArrayCamera;
_currentDepthNear: number | null;
_currentDepthFar: number | null;
_controllers: WebXRController[];
_controllerInputSources: (XRInputSource | null)[];
_xrRenderTarget: XRRenderTarget | null;
_layers: XRLayerObject[];
_sessionUsesLayers: boolean;
_supportsLayers: boolean;
_supportsGlBinding: boolean;
_frameBufferTargets:
| WeakMap<XRRenderTarget, {
frameBufferTarget: RenderTarget | null;
quad: QuadMesh;
}>
| null;
_createXRLayer: (layer: XRLayerObject) => XRLayer;
_gl: WebGL2RenderingContext | null;
_currentAnimationContext: AnimationContext | null;
_currentAnimationLoop: ((time: DOMHighResTimeStamp, frame?: XRFrame) => void) | null;
_currentPixelRatio: number | null;
_currentSize: Vector2;
_onSessionEvent: (event: XRInputSourceEvent) => void;
_onSessionEnd: () => void;
_onInputSourcesChange: (event: XRInputSourcesChangeEvent) => void;
_onAnimationFrame: (time: DOMHighResTimeStamp, frame?: XRFrame) => void;
_referenceSpace: XRReferenceSpace | null;
_referenceSpaceType: XRReferenceSpaceType;
_customReferenceSpace: XRReferenceSpace | null;
_framebufferScaleFactor: number;
_foveation: number;
_session: XRSession | null;
_glBaseLayer: XRWebGLLayer | null;
_glBinding: XRWebGLBinding | null;
_glProjLayer: XRProjectionLayer | null;
_xrFrame: XRFrame | null;
_useLayers: boolean;
_useMultiviewIfPossible: boolean;
_useMultiview: boolean;
/**
* Constructs a new XR manager.
*
* @param {Renderer} renderer - The renderer.
* @param {boolean} [multiview=false] - Enables multiview if the device supports it.
*/
constructor(renderer: Renderer, multiview?: boolean);
/**
* Returns an instance of `THREE.Group` that represents the transformation
* of a XR controller in target ray space. The requested controller is defined
* by the given index.
*
* @param {number} index - The index of the XR controller.
* @return {Group} A group that represents the controller's transformation.
*/
getController(index: number): import("../webxr/WebXRController.js").XRTargetRaySpace;
/**
* Returns an instance of `THREE.Group` that represents the transformation
* of a XR controller in grip space. The requested controller is defined
* by the given index.
*
* @param {number} index - The index of the XR controller.
* @return {Group} A group that represents the controller's transformation.
*/
getControllerGrip(index: number): import("../webxr/WebXRController.js").XRGripSpace;
/**
* Returns an instance of `THREE.Group` that represents the transformation
* of a XR controller in hand space. The requested controller is defined
* by the given index.
*
* @param {number} index - The index of the XR controller.
* @return {Group} A group that represents the controller's transformation.
*/
getHand(index: number): import("../webxr/WebXRController.js").XRHandSpace;
/**
* Returns the foveation value.
*
* @return {number|undefined} The foveation value. Returns `undefined` if no base or projection layer is defined.
*/
getFoveation(): number | undefined;
/**
* Sets the foveation value.
*
* @param {number} foveation - A number in the range `[0,1]` where `0` means no foveation (full resolution)
* and `1` means maximum foveation (the edges render at lower resolution).
*/
setFoveation(foveation: number): void;
/**
* Returns the framebuffer scale factor.
*
* @return {number} The framebuffer scale factor.
*/
getFramebufferScaleFactor(): number;
/**
* Sets the framebuffer scale factor.
*
* This method can not be used during a XR session.
*
* @param {number} factor - The framebuffer scale factor.
*/
setFramebufferScaleFactor(factor: number): void;
/**
* Returns the reference space type.
*
* @return {XRReferenceSpaceType} The reference space type.
*/
getReferenceSpaceType(): XRReferenceSpaceType;
/**
* Sets the reference space type.
*
* This method can not be used during a XR session.
*
* @param {XRReferenceSpaceType} type - The reference space type.
*/
setReferenceSpaceType(type: XRReferenceSpaceType): void;
/**
* Returns the XR reference space.
*
* @return {XRReferenceSpace} The XR reference space.
*/
getReferenceSpace(): XRReferenceSpace | null;
/**
* Sets a custom XR reference space.
*
* @param {XRReferenceSpace} space - The XR reference space.
*/
setReferenceSpace(space: XRReferenceSpace): void;
/**
* Returns the XR camera.
*
* @return {ArrayCamera} The XR camera.
*/
getCamera(): ArrayCamera;
/**
* Returns the environment blend mode from the current XR session.
*
* @return {'opaque'|'additive'|'alpha-blend'|undefined} The environment blend mode. Returns `undefined` when used outside of a XR session.
*/
getEnvironmentBlendMode(): XREnvironmentBlendMode | undefined;
/**
* Returns the current XR binding.
*
* Creates a new binding if needed and the browser is
* capable of doing so.
*
* @return {?XRWebGLBinding} The XR binding. Returns `null` if one cannot be created.
*/
getBinding(): XRWebGLBinding | null;
/**
* Returns the current XR frame.
*
* @return {?XRFrame} The XR frame. Returns `null` when used outside a XR session.
*/
getFrame(): XRFrame | null;
/**
* Returns `true` if the engine renders to a multiview target.
*
* @return {boolean} Whether the engine renders to a multiview render target or not.
*/
useMultiview(): boolean;
/**
* This method can be used in XR applications to create a quadratic layer that presents a separate
* rendered scene.
*
* @param {number} width - The width of the layer plane in world units.
* @param {number} height - The height of the layer plane in world units.
* @param {Vector3} translation - The position/translation of the layer plane in world units.
* @param {Quaternion} quaternion - The orientation of the layer plane expressed as a quaternion.
* @param {number} pixelwidth - The width of the layer's render target in pixels.
* @param {number} pixelheight - The height of the layer's render target in pixels.
* @param {Function} rendercall - A callback function that renders the layer. Similar to code in
* the default animation loop, this method can be used to update/transform 3D object in the layer's scene.
* @param {Object} [attributes={}] - Allows to configure the layer's render target.
* @return {Mesh} A mesh representing the quadratic XR layer. This mesh should be added to the XR scene.
*/
createQuadLayer(
width: number,
height: number,
translation: Vector3,
quaternion: Quaternion,
pixelwidth: number,
pixelheight: number,
rendercall: () => void,
attributes?: LayerAttributes,
): Mesh<PlaneGeometry, MeshBasicMaterial, import("../../core/Object3D.js").Object3DEventMap>;
/**
* This method can be used in XR applications to create a cylindrical layer that presents a separate
* rendered scene.
*
* @param {number} radius - The radius of the cylinder in world units.
* @param {number} centralAngle - The central angle of the cylinder in radians.
* @param {number} aspectratio - The aspect ratio.
* @param {Vector3} translation - The position/translation of the layer plane in world units.
* @param {Quaternion} quaternion - The orientation of the layer plane expressed as a quaternion.
* @param {number} pixelwidth - The width of the layer's render target in pixels.
* @param {number} pixelheight - The height of the layer's render target in pixels.
* @param {Function} rendercall - A callback function that renders the layer. Similar to code in
* the default animation loop, this method can be used to update/transform 3D object in the layer's scene.
* @param {Object} [attributes={}] - Allows to configure the layer's render target.
* @return {Mesh} A mesh representing the cylindrical XR layer. This mesh should be added to the XR scene.
*/
createCylinderLayer(
radius: number,
centralAngle: number,
aspectratio: number,
translation: Vector3,
quaternion: Quaternion,
pixelwidth: number,
pixelheight: number,
rendercall: () => void,
attributes?: LayerAttributes,
): Mesh<CylinderGeometry, MeshBasicMaterial, import("../../core/Object3D.js").Object3DEventMap>;
/**
* Renders the XR layers that have been previously added to the scene.
*
* This method is usually called in your animation loop before rendering
* the actual scene via `renderer.render( scene, camera );`.
*/
renderLayers(): void;
/**
* Returns the current XR session.
*
* @return {?XRSession} The XR session. Returns `null` when used outside a XR session.
*/
getSession(): XRSession | null;
/**
* After a XR session has been requested usually with one of the `*Button` modules, it
* is injected into the renderer with this method. This method triggers the start of
* the actual XR rendering.
*
* @async
* @param {XRSession} session - The XR session to set.
* @return {Promise} A Promise that resolves when the session has been set.
*/
setSession(session: XRSession): Promise<void>;
/**
* This method is called by the renderer per frame and updates the XR camera
* and it sub cameras based on the given camera. The given camera is the "user"
* camera created on application level and used for non-XR rendering.
*
* @param {PerspectiveCamera} camera - The camera.
*/
updateCamera(camera: PerspectiveCamera): void;
/**
* Returns a WebXR controller for the given controller index.
*
* @private
* @param {number} index - The controller index.
* @return {WebXRController} The XR controller.
*/
_getController(index: number): WebXRController;
}
export default XRManager;