@types/three
Version:
TypeScript definitions for three
106 lines (105 loc) • 3.5 kB
TypeScript
import { Camera } from "../../cameras/Camera.js";
import { RenderTarget } from "../../core/RenderTarget.js";
import ComputeNode from "../../nodes/gpgpu/ComputeNode.js";
import { Scene } from "../../scenes/Scene.js";
import { Texture } from "../../textures/Texture.js";
import Renderer from "./Renderer.js";
/**
* InspectorBase is the base class for all inspectors.
*
* @class InspectorBase
*/
declare class InspectorBase {
_renderer: Renderer | null;
/**
* Creates a new InspectorBase.
*/
constructor();
/**
* Returns the node frame for the current renderer.
*
* @return {Object} The node frame.
*/
get nodeFrame(): import("../../Three.WebGPU.Nodes.js").NodeFrame;
/**
* Sets the renderer for this inspector.
*
* @param {WebGLRenderer} renderer - The renderer to associate with this inspector.
* @return {InspectorBase} This inspector instance.
*/
setRenderer(renderer: Renderer | null): this;
/**
* Returns the renderer associated with this inspector.
*
* @return {WebGLRenderer} The associated renderer.
*/
getRenderer(): Renderer | null;
/**
* Initializes the inspector.
*/
init(): void;
/**
* Called when a frame begins.
*/
begin(): void;
/**
* Called when a frame ends.
*/
finish(): void;
/**
* Inspects a node.
*
* @param {Node} node - The node to inspect.
*/
inspect(): void;
/**
* When a compute operation is performed.
*
* @param {ComputeNode} computeNode - The compute node being executed.
* @param {number|Array<number>} dispatchSizeOrCount - The dispatch size or count.
*/
computeAsync(computeNode: ComputeNode, dispatchSizeOrCount: number | number[]): void;
/**
* Called when a compute operation begins.
*
* @param {string} uid - A unique identifier for the render context.
* @param {ComputeNode} computeNode - The compute node being executed.
*/
beginCompute(uid: string, computeNode: ComputeNode): void;
/**
* Called when a compute operation ends.
*
* @param {string} uid - A unique identifier for the render context.
* @param {ComputeNode} computeNode - The compute node being executed.
*/
finishCompute(uid: string): void;
/**
* Called when a render operation begins.
*
* @param {string} uid - A unique identifier for the render context.
* @param {Scene} scene - The scene being rendered.
* @param {Camera} camera - The camera being used for rendering.
* @param {?WebGLRenderTarget} renderTarget - The render target, if any.
*/
beginRender(uid: string, scene: Scene, camera: Camera, renderTarget: RenderTarget): void;
/**
* Called when an animation loop ends.
*
* @param {string} uid - A unique identifier for the render context.
*/
finishRender(uid: string): void;
/**
* Called when a texture copy operation is performed.
*
* @param {Texture} srcTexture - The source texture.
* @param {Texture} dstTexture - The destination texture.
*/
copyTextureToTexture(srcTexture: Texture, dstTexture: Texture): void;
/**
* Called when a framebuffer copy operation is performed.
*
* @param {Texture} framebufferTexture - The texture associated with the framebuffer.
*/
copyFramebufferToTexture(framebufferTexture: Texture): void;
}
export default InspectorBase;