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@types/three

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import { Color } from "../math/Color.js"; import { Texture } from "../textures/Texture.js"; import { MapColorPropertiesToColorRepresentations, Material, MaterialProperties } from "./Material.js"; export interface SpriteMaterialProperties extends MaterialProperties { /** * Color of the material. * * @default (1,1,1) */ color: Color; /** * The color map. May optionally include an alpha channel, typically combined * with {@link Material#transparent} or {@link Material#alphaTest}. The texture map * color is modulated by the diffuse `color`. * * @default null */ map: Texture | null; /** * The alpha map is a grayscale texture that controls the opacity across the * surface (black: fully transparent; white: fully opaque). * * Only the color of the texture is used, ignoring the alpha channel if one * exists. For RGB and RGBA textures, the renderer will use the green channel * when sampling this texture due to the extra bit of precision provided for * green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and * luminance/alpha textures will also still work as expected. * * @default null */ alphaMap: Texture | null; /** * The rotation of the sprite in radians. * * @default 0 */ rotation: number; /** * Specifies whether size of the sprite is attenuated by the camera depth (perspective camera only). * * @default true */ sizeAttenuation: boolean; /** * Whether the material is affected by fog or not. * * @default true */ fog: boolean; } // eslint-disable-next-line @typescript-eslint/no-empty-interface export interface SpriteMaterialParameters extends Partial<MapColorPropertiesToColorRepresentations<SpriteMaterialProperties>> {} /** * A material for rendering instances of {@link Sprite}. * * ```js * const map = new THREE.TextureLoader().load( 'textures/sprite.png' ); * const material = new THREE.SpriteMaterial( { map: map, color: 0xffffff } ); * * const sprite = new THREE.Sprite( material ); * sprite.scale.set(200, 200, 1) * scene.add( sprite ); * ``` */ export class SpriteMaterial extends Material { /** * Constructs a new sprite material. * * @param {Object} [parameters] - An object with one or more properties * defining the material's appearance. Any property of the material * (including any property from inherited materials) can be passed * in here. Color values can be passed any type of value accepted * by {@link Color#set}. */ constructor(parameters?: SpriteMaterialParameters); /** * This flag can be used for type testing. * * @default true */ readonly isSpriteMaterial: boolean; setValues(values?: SpriteMaterialParameters): void; } // eslint-disable-next-line @typescript-eslint/no-empty-interface export interface SpriteMaterial extends SpriteMaterialProperties {}