@types/three
Version:
TypeScript definitions for three
92 lines (87 loc) • 3.03 kB
TypeScript
import { Color } from "../math/Color.js";
import { Texture } from "../textures/Texture.js";
import { MapColorPropertiesToColorRepresentations, Material, MaterialProperties } from "./Material.js";
export interface SpriteMaterialProperties extends MaterialProperties {
/**
* Color of the material.
*
* @default (1,1,1)
*/
color: Color;
/**
* The color map. May optionally include an alpha channel, typically combined
* with {@link Material#transparent} or {@link Material#alphaTest}. The texture map
* color is modulated by the diffuse `color`.
*
* @default null
*/
map: Texture | null;
/**
* The alpha map is a grayscale texture that controls the opacity across the
* surface (black: fully transparent; white: fully opaque).
*
* Only the color of the texture is used, ignoring the alpha channel if one
* exists. For RGB and RGBA textures, the renderer will use the green channel
* when sampling this texture due to the extra bit of precision provided for
* green in DXT-compressed and uncompressed RGB 565 formats. Luminance-only and
* luminance/alpha textures will also still work as expected.
*
* @default null
*/
alphaMap: Texture | null;
/**
* The rotation of the sprite in radians.
*
* @default 0
*/
rotation: number;
/**
* Specifies whether size of the sprite is attenuated by the camera depth (perspective camera only).
*
* @default true
*/
sizeAttenuation: boolean;
/**
* Whether the material is affected by fog or not.
*
* @default true
*/
fog: boolean;
}
// eslint-disable-next-line @typescript-eslint/no-empty-interface
export interface SpriteMaterialParameters
extends Partial<MapColorPropertiesToColorRepresentations<SpriteMaterialProperties>>
{}
/**
* A material for rendering instances of {@link Sprite}.
*
* ```js
* const map = new THREE.TextureLoader().load( 'textures/sprite.png' );
* const material = new THREE.SpriteMaterial( { map: map, color: 0xffffff } );
*
* const sprite = new THREE.Sprite( material );
* sprite.scale.set(200, 200, 1)
* scene.add( sprite );
* ```
*/
export class SpriteMaterial extends Material {
/**
* Constructs a new sprite material.
*
* @param {Object} [parameters] - An object with one or more properties
* defining the material's appearance. Any property of the material
* (including any property from inherited materials) can be passed
* in here. Color values can be passed any type of value accepted
* by {@link Color#set}.
*/
constructor(parameters?: SpriteMaterialParameters);
/**
* This flag can be used for type testing.
*
* @default true
*/
readonly isSpriteMaterial: boolean;
setValues(values?: SpriteMaterialParameters): void;
}
// eslint-disable-next-line @typescript-eslint/no-empty-interface
export interface SpriteMaterial extends SpriteMaterialProperties {}