@types/three
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TypeScript definitions for three
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TypeScript
import { Vector2 } from "../../math/Vector2.js";
import { Curve } from "../core/Curve.js";
/**
* Create a smooth **2D** {@link http://en.wikipedia.org/wiki/B%C3%A9zier_curve#mediaviewer/File:Bezier_curve.svg | cubic bezier curve},
* defined by a start point, endpoint and two control points.
* @example
* ```typescript
* const curve = new THREE.CubicBezierCurve(
* new THREE.Vector2(-10, 0),
* new THREE.Vector2(-5, 15),
* new THREE.Vector2(20, 15),
* new THREE.Vector2(10, 0));
* const points = curve.getPoints(50);
* const geometry = new THREE.BufferGeometry().setFromPoints(points);
* const material = new THREE.LineBasicMaterial({
* color: 0xff0000
* });
* // Create the final object to add to the scene
* const curveObject = new THREE.Line(geometry, material);
* ```
* @see {@link https://threejs.org/docs/index.html#api/en/extras/curves/CubicBezierCurve | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/extras/curves/CubicBezierCurve.js | Source}
*/
export class CubicBezierCurve extends Curve<Vector2> {
/**
* This constructor creates a new {@link CubicBezierCurve}.
* @param v0 The starting point. Default is `new THREE.Vector2()`.
* @param v1 The first control point. Default is `new THREE.Vector2()`.
* @param v2 The second control point. Default is `new THREE.Vector2()`.
* @param v3 The ending point. Default is `new THREE.Vector2()`.
*/
constructor(v0?: Vector2, v1?: Vector2, v2?: Vector2, v3?: Vector2);
/**
* Read-only flag to check if a given object is of type {@link CubicBezierCurve}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isCubicBezierCurve = true;
/**
* A Read-only _string_ to check if `this` object type.
* @remarks Sub-classes will update this value.
* @defaultValue `CubicBezierCurve`
*/
override readonly type: string | "CubicBezierCurve";
/**
* The starting point.
* @defaultValue `new THREE.Vector2()`
*/
v0: Vector2;
/**
* The first control point.
* @defaultValue `new THREE.Vector2()`
*/
v1: Vector2;
/**
* The second control point.
* @defaultValue `new THREE.Vector2()`
*/
v2: Vector2;
/**
* The ending point.
* @defaultValue `new THREE.Vector2()`
*/
v3: Vector2;
}