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@types/three

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import { Camera, PassNode, Scene, UniformNode } from "three/webgpu"; declare class PixelationPassNode extends PassNode { pixelSize: UniformNode<number>; normalEdgeStrength: UniformNode<number>; depthEdgeStrength: UniformNode<number>; readonly isPixelationPassNode: true; constructor( scene: Scene, camera: Camera, pixelSize: number, normalEdgeStrength: number, depthEdgeStrength: number, ); } export const pixelationPass: ( scene: Scene, camera: Camera, pixelSize: UniformNode<number>, normalEdgeStrength: UniformNode<number>, depthEdgeStrength: UniformNode<number>, ) => PixelationPassNode; export default PixelationPassNode;