@types/three
Version:
TypeScript definitions for three
50 lines (46 loc) • 1.09 kB
TypeScript
import { IUniform } from "three";
export const SSAOShader: {
name: string;
defines: {
PERSPECTIVE_CAMERA: number;
KERNEL_SIZE: number;
};
uniforms: {
tNormal: IUniform;
tDepth: IUniform;
tNoise: IUniform;
kernel: IUniform;
cameraNear: IUniform;
cameraFar: IUniform;
resolution: IUniform;
cameraProjectionMatrix: IUniform;
cameraInverseProjectionMatrix: IUniform;
kernelRadius: IUniform;
minDistance: IUniform;
maxDistance: IUniform;
};
vertexShader: string;
fragmentShader: string;
};
export const SSAODepthShader: {
name: string;
defines: {
PERSPECTIVE_CAMERA: number;
};
uniforms: {
tDepth: IUniform;
cameraNear: IUniform;
cameraFar: IUniform;
};
vertexShader: string;
fragmentShader: string;
};
export const SSAOBlurShader: {
name: string;
uniforms: {
tDiffuse: IUniform;
resolution: IUniform;
};
vertexShader: string;
fragmentShader: string;
};