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@types/three

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import { IUniform } from "three"; export const SSAOShader: { name: string; defines: { PERSPECTIVE_CAMERA: number; KERNEL_SIZE: number; }; uniforms: { tNormal: IUniform; tDepth: IUniform; tNoise: IUniform; kernel: IUniform; cameraNear: IUniform; cameraFar: IUniform; resolution: IUniform; cameraProjectionMatrix: IUniform; cameraInverseProjectionMatrix: IUniform; kernelRadius: IUniform; minDistance: IUniform; maxDistance: IUniform; }; vertexShader: string; fragmentShader: string; }; export const SSAODepthShader: { name: string; defines: { PERSPECTIVE_CAMERA: number; }; uniforms: { tDepth: IUniform; cameraNear: IUniform; cameraFar: IUniform; }; vertexShader: string; fragmentShader: string; }; export const SSAOBlurShader: { name: string; uniforms: { tDiffuse: IUniform; resolution: IUniform; }; vertexShader: string; fragmentShader: string; };