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@types/three

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import { DataTexture, ShaderMaterial } from "three"; import { FullScreenQuad, Pass } from "./Pass.js"; export class GlitchPass extends Pass { constructor(dt_size?: number); uniforms: object; material: ShaderMaterial; fsQuad: FullScreenQuad; goWild: boolean; curF: number; randX: number; generateTrigger(): void; generateHeightmap(dt_size: number): DataTexture; }