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@types/three

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import { Mesh, Object3D, Texture } from "three"; export class MD2CharacterComplex { constructor(); scale: number; animationFPS: number; transitionFrames: number; maxSpeed: number; maxReverseSpeed: number; frontAcceleration: number; backAcceleration: number; frontDeceleration: number; angularSpeed: number; root: Object3D; meshBody: Mesh | null; meshWeapon: Mesh | null; controls: { crouch?: boolean | undefined; jump?: boolean | undefined; attack?: boolean | undefined; moveForward?: boolean | undefined; moveBackward?: boolean | undefined; moveLeft?: boolean | undefined; moveRight?: boolean | undefined; } | null; skinsBody: Texture[]; skinsWeapon: Texture[]; weapons: Mesh[]; currentSkin: number; onLoadComplete: () => void; meshes: Mesh[]; animations: object[]; loadCounter: number; speed: number; bodyOrientation: number; walkSpeed: number; crouchSpeed: number; activeAnimation: string; oldAnimation: string; enableShadows(enable: boolean): void; setVisible(enable: boolean): void; shareParts(original: MD2CharacterComplex): void; loadParts(config: object): void; setPlaybackRate(rate: number): void; setWireframe(wireframeEnabled: boolean): void; setSkin(index: number): void; setWeapon(index: number): void; setAnimation(animationName: string): void; update(delta: number): void; updateAnimations(delta: number): void; updateBehaviors(): void; updateMovementModel(delta: number): void; }