@types/three
Version:
TypeScript definitions for three
56 lines (52 loc) • 1.62 kB
TypeScript
import { Mesh, Object3D, Texture } from "three";
export class MD2CharacterComplex {
constructor();
scale: number;
animationFPS: number;
transitionFrames: number;
maxSpeed: number;
maxReverseSpeed: number;
frontAcceleration: number;
backAcceleration: number;
frontDeceleration: number;
angularSpeed: number;
root: Object3D;
meshBody: Mesh | null;
meshWeapon: Mesh | null;
controls: {
crouch?: boolean | undefined;
jump?: boolean | undefined;
attack?: boolean | undefined;
moveForward?: boolean | undefined;
moveBackward?: boolean | undefined;
moveLeft?: boolean | undefined;
moveRight?: boolean | undefined;
} | null;
skinsBody: Texture[];
skinsWeapon: Texture[];
weapons: Mesh[];
currentSkin: number;
onLoadComplete: () => void;
meshes: Mesh[];
animations: object[];
loadCounter: number;
speed: number;
bodyOrientation: number;
walkSpeed: number;
crouchSpeed: number;
activeAnimation: string;
oldAnimation: string;
enableShadows(enable: boolean): void;
setVisible(enable: boolean): void;
shareParts(original: MD2CharacterComplex): void;
loadParts(config: object): void;
setPlaybackRate(rate: number): void;
setWireframe(wireframeEnabled: boolean): void;
setSkin(index: number): void;
setWeapon(index: number): void;
setAnimation(animationName: string): void;
update(delta: number): void;
updateAnimations(delta: number): void;
updateBehaviors(): void;
updateMovementModel(delta: number): void;
}