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@types/three

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import { AnimationMixer, Mesh, Object3D, Texture } from "three"; export interface MD2PartsConfig { baseUrl: string; body: string; skins: string[]; weapons: Array<[string, string]>; } export class MD2Character { constructor(); scale: number; animationFPS: number; root: Object3D; meshBody: Mesh | null; meshWeapon: Mesh | null; skinsBody: Texture[]; skinsWeapon: Texture[]; weapons: Mesh[]; activeAnimation: string | null; mixer: AnimationMixer | null; loadCounter: number; onLoadComplete(): void; loadParts(config: MD2PartsConfig): void; setPlaybackRate(rate: number): void; setWireframe(wireframeEnabled: boolean): void; setSkin(index: number): void; setWeapon(index: number): void; setAnimation(clipName: string): void; syncWeaponAnimation(): void; update(delta: number): void; }