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@types/three

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/** * MeshGouraudMaterial * * Lambert illumination model with Gouraud (per-vertex) shading */ import { ShaderMaterial, ShaderMaterialParameters } from "three"; /** * @deprecated Use THREE.MeshLambertMaterial instead. */ export class MeshGouraudMaterial extends ShaderMaterial { isMeshGouraudMaterial: true; constructor(parameters?: ShaderMaterialParameters); copy(source: MeshGouraudMaterial): this; }