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@types/three

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import { Data3DTexture, FloatType, Loader, LoadingManager, UnsignedByteType } from "three"; export interface LUT3dlResult { size: number; texture3D: Data3DTexture; } /** * A 3D LUT loader that supports the .3dl file format. * * Based on the following references: * * http://download.autodesk.com/us/systemdocs/help/2011/lustre/index.html?url=./files/WSc4e151a45a3b785a24c3d9a411df9298473-7ffd.htm,topicNumber=d0e9492 * https://community.foundry.com/discuss/topic/103636/format-spec-for-3dl?mode=Post&postID=895258 */ export class LUT3dlLoader extends Loader<LUT3dlResult> { type: typeof UnsignedByteType | typeof FloatType; /** * Creates a new {@link LUT3dlLoader}. * @param manager The LoadingManager to use. Defaults to {@link DefaultLoadingManager} */ constructor(manager?: LoadingManager); /** * Sets the desired texture type. Only {@link THREE.UnsignedByteType} and {@link THREE.FloatType} are supported. The * default is {@link THREE.UnsignedByteType}. * @param type The texture type. See the Textures texture constants page for details. */ setType(type: typeof UnsignedByteType | typeof FloatType): this; /** * Parse a 3dl data string and fire {@link onLoad} callback when complete. The argument to {@link onLoad} will be an * object containing the following LUT data: {@link LUT3dlResult.size}, {@link LUT3dlResult.texture} and * {@link LUT3dlResult.texture3D}. * @param input The 3dl data string. */ parse(input: string): LUT3dlResult; }