@types/three
Version:
TypeScript definitions for three
40 lines (32 loc) • 1.44 kB
TypeScript
import { Mesh, Vector2, WebGLRenderer } from "three";
import { LineMaterial } from "./LineMaterial.js";
import { LineSegmentsGeometry } from "./LineSegmentsGeometry.js";
/**
* A series of lines drawn between pairs of vertices.
*
* This adds functionality beyond {@link LineSegments}, like arbitrary line width and changing width to be in world
* units. The {@link Line2} extends this object, forming a polyline instead of individual segments.
*/
export class LineSegments2 extends Mesh {
geometry: LineSegmentsGeometry;
material: LineMaterial;
/**
* Read-only flag to check if a given object is of type LineSegments2.
*/
readonly isLineSegments2: true;
resolution: Vector2;
/**
* @param geometry (optional) Pair(s) of vertices representing each line segment.
* @param material (optional) Material for the line. Default is a {@link LineMaterial} with random color.
*/
constructor(geometry?: LineSegmentsGeometry, material?: LineMaterial);
computeLineDistances(): this;
/**
* Called by the framework to update the material's resolution property, needed for screen-scaled widths.
*
* If your object is not visible to a camera (e.g. by [layers]{@link Object3D.layers} or
* [visible]{@link Object3D.visible}), you must call this manually whenever the viewport changes.
* @param renderer
*/
onBeforeRender(renderer: WebGLRenderer): void;
}