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@types/three

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import { Matrix4, Vector3 } from "three"; export interface CSMFrustumVerticies { near: Vector3[]; far: Vector3[]; } export interface CSMFrustumParameters { webGL?: boolean; projectionMatrix?: Matrix4; maxFar?: number; } declare class CSMFrustum { zNear: number; vertices: CSMFrustumVerticies; constructor(data?: CSMFrustumParameters); setFromProjectionMatrix(projectionMatrix: Matrix4, maxFar: number): CSMFrustumVerticies; split(breaks: number[], target: CSMFrustum[]): void; toSpace(cameraMatrix: Matrix4, target: CSMFrustum): void; } export { CSMFrustum };