@types/three
Version:
TypeScript definitions for three
67 lines (58 loc) • 1.97 kB
TypeScript
import { Color, ColorRepresentation } from "../math/Color.js";
export interface FogExp2JSON {
type: string;
name: string;
color: number;
density: number;
}
/**
* This class contains the parameters that define exponential squared fog, which gives a clear view near the camera and a faster than exponentially densening fog farther from the camera.
* @example
* ```typescript
* const scene = new THREE.Scene();
* scene.fog = new THREE.FogExp2(0xcccccc, 0.002);
* ```
* @see Example: {@link https://threejs.org/examples/#webgl_geometry_terrain | webgl geometry terrain}
* @see {@link https://threejs.org/docs/index.html#api/en/scenes/FogExp2 | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/scenes/FogExp2.js | Source}
*/
export class FogExp2 {
/**
* The color parameter is passed to the {@link THREE.Color | Color} constructor to set the color property
* @remarks Color can be a hexadecimal integer or a CSS-style string.
* @param color
* @param density Expects a `Float`
*/
constructor(color: ColorRepresentation, density?: number);
/**
* Read-only flag to check if a given object is of type {@link FogExp2}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isFogExp2: true;
/**
* Optional name of the object
* @remarks _(doesn't need to be unique)_.
* @defaultValue `""`
*/
name: string;
/**
* Fog color.
* @remarks If set to black, far away objects will be rendered black.
*/
color: Color;
/**
* Defines how fast the fog will grow dense.
* @defaultValue `0.00025`
* @remarks Expects a `Float`
*/
density: number;
/**
* Returns a new {@link FogExp2} instance with the same parameters as this one.
*/
clone(): FogExp2;
/**
* Return {@link FogExp2} data in JSON format.
*/
toJSON(): FogExp2JSON;
}