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@types/three

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import { Color, ColorRepresentation } from "../math/Color.js"; export interface FogExp2JSON { type: string; name: string; color: number; density: number; } /** * This class contains the parameters that define exponential squared fog, which gives a clear view near the camera and a faster than exponentially densening fog farther from the camera. * @example * ```typescript * const scene = new THREE.Scene(); * scene.fog = new THREE.FogExp2(0xcccccc, 0.002); * ``` * @see Example: {@link https://threejs.org/examples/#webgl_geometry_terrain | webgl geometry terrain} * @see {@link https://threejs.org/docs/index.html#api/en/scenes/FogExp2 | Official Documentation} * @see {@link https://github.com/mrdoob/three.js/blob/master/src/scenes/FogExp2.js | Source} */ export class FogExp2 { /** * The color parameter is passed to the {@link THREE.Color | Color} constructor to set the color property * @remarks Color can be a hexadecimal integer or a CSS-style string. * @param color * @param density Expects a `Float` */ constructor(color: ColorRepresentation, density?: number); /** * Read-only flag to check if a given object is of type {@link FogExp2}. * @remarks This is a _constant_ value * @defaultValue `true` */ readonly isFogExp2: true; /** * Optional name of the object * @remarks _(doesn't need to be unique)_. * @defaultValue `""` */ name: string; /** * Fog color. * @remarks If set to black, far away objects will be rendered black. */ color: Color; /** * Defines how fast the fog will grow dense. * @defaultValue `0.00025` * @remarks Expects a `Float` */ density: number; /** * Returns a new {@link FogExp2} instance with the same parameters as this one. */ clone(): FogExp2; /** * Return {@link FogExp2} data in JSON format. */ toJSON(): FogExp2JSON; }