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@types/three

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import { Color, ColorRepresentation } from "../math/Color.js"; export interface FogJSON { type: string; name: string; color: number; near: number; far: number; } /** * This class contains the parameters that define linear fog, i.e., that grows linearly denser with the distance. * @example * ```typescript * const scene = new THREE.Scene(); * scene.fog = new THREE.Fog(0xcccccc, 10, 15); * ``` * @see {@link https://threejs.org/docs/index.html#api/en/scenes/Fog | Official Documentation} * @see {@link https://github.com/mrdoob/three.js/blob/master/src/scenes/Fog.js | Source} */ export class Fog { /** * The color parameter is passed to the {@link THREE.Color | Color} constructor to set the color property * @remarks * Color can be a hexadecimal integer or a CSS-style string. * @param color * @param near Expects a `Float` * @param far Expects a `Float` */ constructor(color: ColorRepresentation, near?: number, far?: number); /** * Read-only flag to check if a given object is of type {@link Fog}. * @remarks This is a _constant_ value * @defaultValue `true` */ readonly isFog: true; /** * Optional name of the object * @remarks _(doesn't need to be unique)_. * @defaultValue `""` */ name: string; /** * Fog color. * @remarks If set to black, far away objects will be rendered black. */ color: Color; /** * The minimum distance to start applying fog. * @remarks Objects that are less than **near** units from the active camera won't be affected by fog. * @defaultValue `1` * @remarks Expects a `Float` */ near: number; /** * The maximum distance at which fog stops being calculated and applied. * @remarks Objects that are more than **far** units away from the active camera won't be affected by fog. * @defaultValue `1000` * @remarks Expects a `Float` */ far: number; /** * Returns a new {@link Fog} instance with the same parameters as this one. */ clone(): Fog; /** * Return {@link Fog} data in JSON format. */ toJSON(): FogJSON; }