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@types/three

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import { RenderTargetOptions } from "../core/RenderTarget.js"; import { DataArrayTexture } from "../textures/DataArrayTexture.js"; import { WebGLRenderTarget } from "./WebGLRenderTarget.js"; /** * This type of render target represents an array of textures. */ export class WebGLArrayRenderTarget extends WebGLRenderTarget { /** * Creates a new WebGLArrayRenderTarget. * * @param width the width of the render target, in pixels. Default is `1`. * @param height the height of the render target, in pixels. Default is `1`. * @param depth the depth/layer count of the render target. Default is `1`. * @param options optional object that holds texture parameters for an auto-generated target texture and * depthBuffer/stencilBuffer booleans. See {@link WebGLRenderTarget} for details. */ constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions); textures: DataArrayTexture[]; /** * The texture property is overwritten with an instance of {@link DataArrayTexture}. */ get texture(): DataArrayTexture; set texture(value: DataArrayTexture); readonly isWebGLArrayRenderTarget: true; }