@types/three
Version:
TypeScript definitions for three
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TypeScript
import { RenderTargetOptions } from "../core/RenderTarget.js";
import { DataArrayTexture } from "../textures/DataArrayTexture.js";
import { WebGLRenderTarget } from "./WebGLRenderTarget.js";
/**
* This type of render target represents an array of textures.
*/
export class WebGLArrayRenderTarget extends WebGLRenderTarget {
/**
* Creates a new WebGLArrayRenderTarget.
*
* @param width the width of the render target, in pixels. Default is `1`.
* @param height the height of the render target, in pixels. Default is `1`.
* @param depth the depth/layer count of the render target. Default is `1`.
* @param options optional object that holds texture parameters for an auto-generated target texture and
* depthBuffer/stencilBuffer booleans. See {@link WebGLRenderTarget} for details.
*/
constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions);
textures: DataArrayTexture[];
/**
* The texture property is overwritten with an instance of {@link DataArrayTexture}.
*/
get texture(): DataArrayTexture;
set texture(value: DataArrayTexture);
readonly isWebGLArrayRenderTarget: true;
}