@types/three
Version:
TypeScript definitions for three
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TypeScript
import { RenderTargetOptions } from "../core/RenderTarget.js";
import { Data3DTexture } from "../textures/Data3DTexture.js";
import { WebGLRenderTarget } from "./WebGLRenderTarget.js";
/**
* Represents a three-dimensional render target.
*/
export class WebGL3DRenderTarget extends WebGLRenderTarget {
/**
* Creates a new WebGL3DRenderTarget.
*
* @param width the width of the render target, in pixels. Default is `1`.
* @param height the height of the render target, in pixels. Default is `1`.
* @param depth the depth of the render target. Default is `1`.
* @param options optional object that holds texture parameters for an auto-generated target texture and
* depthBuffer/stencilBuffer booleans. See {@link WebGLRenderTarget} for details.
*/
constructor(width?: number, height?: number, depth?: number, options?: RenderTargetOptions);
textures: Data3DTexture[];
/**
* The texture property is overwritten with an instance of {@link Data3DTexture}.
*/
get texture(): Data3DTexture;
set texture(value: Data3DTexture);
readonly isWebGL3DRenderTarget: true;
}