@types/three
Version:
TypeScript definitions for three
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TypeScript
import { BufferGeometry } from "../core/BufferGeometry.js";
import { Object3DEventMap } from "../core/Object3D.js";
import { Material } from "../materials/Material.js";
import { Line } from "./Line.js";
/**
* A continuous line that connects back to the start.
* @remarks
* This is nearly the same as {@link THREE.Line | Line},
* the only difference is that it is rendered using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_LOOP}
* instead of {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP},
* which draws a straight line to the next vertex, and connects the last vertex back to the first.
* @see {@link https://threejs.org/docs/index.html#api/en/objects/LineLoop | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/LineLoop.js | Source}
*/
export class LineLoop<
TGeometry extends BufferGeometry = BufferGeometry,
TMaterial extends Material | Material[] = Material | Material[],
TEventMap extends Object3DEventMap = Object3DEventMap,
> extends Line<TGeometry, TMaterial, TEventMap> {
/**
* Create a new instance of {@link LineLoop}
* @param geometry List of vertices representing points on the line loop. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}.
* @param material Material for the line. Default {@link THREE.LineBasicMaterial | `new THREE.LineBasicMaterial()`}.
*/
constructor(geometry?: TGeometry, material?: TMaterial);
/**
* Read-only flag to check if a given object is of type {@link LineLoop}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isLineLoop: true;
/**
* @override
* @defaultValue `LineLoop`
*/
override readonly type: string | "LineLoop";
}