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@types/three

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import { BufferGeometry } from "../core/BufferGeometry.js"; import { Object3DEventMap } from "../core/Object3D.js"; import { Material } from "../materials/Material.js"; import { Line } from "./Line.js"; /** * A continuous line that connects back to the start. * @remarks * This is nearly the same as {@link THREE.Line | Line}, * the only difference is that it is rendered using {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_LOOP} * instead of {@link https://developer.mozilla.org/en-US/docs/Web/API/WebGLRenderingContext/drawElements | gl.LINE_STRIP}, * which draws a straight line to the next vertex, and connects the last vertex back to the first. * @see {@link https://threejs.org/docs/index.html#api/en/objects/LineLoop | Official Documentation} * @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/LineLoop.js | Source} */ export class LineLoop< TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material | Material[] = Material | Material[], TEventMap extends Object3DEventMap = Object3DEventMap, > extends Line<TGeometry, TMaterial, TEventMap> { /** * Create a new instance of {@link LineLoop} * @param geometry List of vertices representing points on the line loop. Default {@link THREE.BufferGeometry | `new THREE.BufferGeometry()`}. * @param material Material for the line. Default {@link THREE.LineBasicMaterial | `new THREE.LineBasicMaterial()`}. */ constructor(geometry?: TGeometry, material?: TMaterial); /** * Read-only flag to check if a given object is of type {@link LineLoop}. * @remarks This is a _constant_ value * @defaultValue `true` */ readonly isLineLoop: true; /** * @override * @defaultValue `LineLoop` */ override readonly type: string | "LineLoop"; }