@types/three
Version:
TypeScript definitions for three
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TypeScript
import { Object3D, Object3DEventMap } from "../core/Object3D.js";
/**
* Its purpose is to make working with groups of objects syntactically clearer.
* @remarks This is almost identical to an {@link Object3D | Object3D}
* @example
* ```typescript
* const geometry = new THREE.BoxGeometry(1, 1, 1);
* const material = new THREE.MeshBasicMaterial({
* color: 0x00ff00
* });
* const cubeA = new THREE.Mesh(geometry, material);
* cubeA.position.set(100, 100, 0);
* const cubeB = new THREE.Mesh(geometry, material);
* cubeB.position.set(-100, -100, 0);
* //create a {@link Group} and add the two cubes
* //These cubes can now be rotated / scaled etc as a {@link Group} * const {@link Group} = new THREE.Group();
* group.add(cubeA);
* group.add(cubeB);
* scene.add(group);
* ```
* @see {@link https://threejs.org/docs/index.html#api/en/objects/Group | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Group.js | Source}
*/
export class Group<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
/**
* Creates a new {@link Group}.
*/
constructor();
/**
* Read-only flag to check if a given object is of type {@link Group}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isGroup: true;
}