@types/three
Version:
TypeScript definitions for three
37 lines (33 loc) • 1.12 kB
TypeScript
import { Object3D, Object3DEventMap } from "../core/Object3D.js";
/**
* A {@link Bone} which is part of a {@link THREE.Skeleton | Skeleton}
* @remarks
* The skeleton in turn is used by the {@link THREE.SkinnedMesh | SkinnedMesh}
* Bones are almost identical to a blank {@link THREE.Object3D | Object3D}.
* @example
* ```typescript
* const root = new THREE.Bone();
* const child = new THREE.Bone();
* root.add(child);
* child.position.y = 5;
* ```
* @see {@link https://threejs.org/docs/index.html#api/en/objects/Bone | Official Documentation}
* @see {@link https://github.com/mrdoob/three.js/blob/master/src/objects/Bone.js | Source}
*/
export class Bone<TEventMap extends Object3DEventMap = Object3DEventMap> extends Object3D<TEventMap> {
/**
* Creates a new {@link Bone}.
*/
constructor();
/**
* Read-only flag to check if a given object is of type {@link Bone}.
* @remarks This is a _constant_ value
* @defaultValue `true`
*/
readonly isBone: true;
/**
* @override
* @defaultValue `Bone`
*/
override readonly type: string | "Bone";
}