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@types/three

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import { TextureDataType } from "../../constants.js"; import { RenderTarget } from "../../core/RenderTarget.js"; import TextureNode from "../accessors/TextureNode.js"; import Node from "../core/Node.js"; import { ShaderNodeObject } from "../tsl/TSLCore.js"; export interface RTTNodeOptions { type: TextureDataType; } declare class RTTNode extends TextureNode { readonly isRTTNode: true; node: Node; width: number | null; height: number | null; renderTarget: RenderTarget | null; textureNeedsUpdate: boolean; autoUpdate: boolean; pixelRatio?: number; constructor(node: Node, width?: number | null, height?: number | null, options?: RTTNodeOptions); get autoResize(): boolean; setSize(width: number | null, height: number | null): void; setPixelRatio(pixelRatio: number): void; } export default RTTNode; export const rtt: ( node: Node, width?: number | null, height?: number | null, options?: RTTNodeOptions, ) => ShaderNodeObject<RTTNode>; export const convertToTexture: ( node: Node, width?: number | null, height?: number | null, options?: RTTNodeOptions, ) => ShaderNodeObject<RTTNode>;