@types/three
Version:
TypeScript definitions for three
48 lines (35 loc) • 1.19 kB
TypeScript
import { TextureDataType } from "../../constants.js";
import { RenderTarget } from "../../core/RenderTarget.js";
import TextureNode from "../accessors/TextureNode.js";
import Node from "../core/Node.js";
import { ShaderNodeObject } from "../tsl/TSLCore.js";
export interface RTTNodeOptions {
type: TextureDataType;
}
declare class RTTNode extends TextureNode {
readonly isRTTNode: true;
node: Node;
width: number | null;
height: number | null;
renderTarget: RenderTarget | null;
textureNeedsUpdate: boolean;
autoUpdate: boolean;
pixelRatio?: number;
constructor(node: Node, width?: number | null, height?: number | null, options?: RTTNodeOptions);
get autoResize(): boolean;
setSize(width: number | null, height: number | null): void;
setPixelRatio(pixelRatio: number): void;
}
export default RTTNode;
export const rtt: (
node: Node,
width?: number | null,
height?: number | null,
options?: RTTNodeOptions,
) => ShaderNodeObject<RTTNode>;
export const convertToTexture: (
node: Node,
width?: number | null,
height?: number | null,
options?: RTTNodeOptions,
) => ShaderNodeObject<RTTNode>;